Sentinels of Astaril
Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.When Eltharion set sail from Ulthuan, he was loath to take any Mistwalkers of Yvresse, for their Daemon-hunting expertise would be greatly needed if Ulthuan was to endure the onslaught of the Chaos Gods. However, Tyrion argued that one band of Mistwalkers, more or less, would make little difference to Ulthuan's fate, but might spell the difference between victory and defeat for Eltharion's expedition. Knowing wisdom when he heard it, Eltharion accepted the service of the Sentinels of Astaril, the very company with which he had honed his own skills as a youth.
Unit Name Sentinels of Astaril |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_sentinels_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_sentinels_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Mistwalker Hybrid Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 80 |
5440 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_spear_and_shield_bow |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 60 |
150 |
└ Man Mass 150.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 22 |
40 |
28 |
├ Melee Weapon wh2_main_hef_spear_guard |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 8 |
├ Bonus vs. Large 16 |
└ Bonus vs. Infantry 0 |
Charge Bonus 4 |
Ammunition 22 |
Range 215 |
18 |
├ Missile Weapon wh2_dlc15_hef_longbow_arrow_sentinel |
├ Projectile wh2_dlc15_hef_longbow_arrow_sentinel |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 22 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 22 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shieldbreaker
This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Low Rate of Fire
This unit has a very low rate of missile fire. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Faction Availability | |
---|---|
Immortal Empires |