Shadow-walkers
As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.Bands of Shadow Warriors are often led by the most capable of their kin, known as Shadow-walkers. To reach the rank of Shadow-walker an Elf must have hundreds of years in the field under his cape and have proven to be utterly dedicated to Nagarythe’s cause. Compared to other High Elves, they are merciless, cold and callous - almost indistinguishable from the Druchii they hunt. They are unquestioningly loyal to their king, and as such, will form Alith Anar’s elite retinue on occasions when he is forced into open battle.
Unit Name Shadow-walkers |
Main Unit Key wh2_dlc10_hef_inf_shadow_walkers_0 |
Land Unit Key wh2_dlc10_hef_inf_shadow_walkers_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 60 |
4920 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_shadow_walkers_dual_sword_bow |
├ Man Entity wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 74 |
100 |
└ Man Mass 100.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
40 |
└ Man Speed 40 |
Melee Attack 40 |
27 |
34 |
├ Melee Weapon wh2_dlc10_hef_dual_swords_shadow |
├ Base Weapon Damage 24 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 12 |
Charge Bonus 12 |
Ammunition 20 |
Range 180 |
25 |
├ Missile Weapon wh2_dlc10_hef_longbow_arrow_shadow_walker |
├ Projectile wh2_dlc10_hef_longbow_arrow_shadow_walker |
├ Base Missile Damage 22 |
├ Armour-Piercing Missile Damage 5 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 33 |
Reload Skill 0 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Faction Availability | |
---|---|
Immortal Empires |