Everqueen's Court Guards (Sisters of Avelorn)
Only the purest of heart may serve the Everqueen.Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.
Unit Name Everqueen's Court Guards (Sisters of Avelorn) |
Main Unit Key wh2_dlc10_hef_inf_everqueens_court_guards_ror_0 |
Land Unit Key wh2_dlc10_hef_inf_everqueens_court_guards_ror_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 80 |
6720 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_hef_everqueens_sword_and_bow |
├ Man Entity wh2_main_hef_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 76 |
100 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 92 |
36 |
└ Man Speed 36 |
Melee Attack 45 |
48 |
32 |
├ Melee Weapon wh2_dlc10_hef_sword_sisters |
├ Base Weapon Damage 22 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 7 |
Ammunition 22 |
Range 180 |
27 |
├ Missile Weapon wh2_dlc10_hef_longbow_arrow_everqueen_court_guard |
├ Projectile wh2_dlc10_hef_longbow_arrow_everqueen_court_guard |
├ Base Missile Damage 4 |
├ Armour-Piercing Missile Damage 18 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8.2 |
Accuracy 33 |
Reload Skill 18 |
Abilities
-
Banner of Avelorn
Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light. -
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Bows of Avelorn
Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |