Handmaiden of the Everqueen
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.Highest ranking of all the Sisters of Avelorn are the Handmaidens of the Everqueen. They are paragons of Elvenkind, as peerless in artistic pursuits as they are in the bloody business of battle. Should a Handmaiden grace the battlefield with her presence, she is treated with reverence by the High Elves that fight at her side. To serve as a Handmaiden is a great honour most commonly bestowed on those Sisters of Avelorn, who have proven their swiftness with blade, precision with bow and, above all, an unswerving loyalty to the Everqueen, many times over.
Unit Name Handmaiden of the Everqueen |
Main Unit Key wh2_dlc10_hef_cha_handmaiden_0 |
Land Unit Key wh2_dlc10_hef_cha_handmaiden_0 |
Land Unit Group Parents Heroes |
Land Unit Group Hybrid Weapon Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 187 |
Number of Units 1 |
3688 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_hef_spear_and_bow |
├ Man Entity wh2_dlc16_hef_infantry_hero_handmaiden_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3680 |
400 |
└ Man Mass 400.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
40 |
└ Man Speed 40 |
Melee Attack 40 |
52 |
360 |
├ Melee Weapon wh2_dlc10_hef_handmaiden_spear |
├ Base Weapon Damage 250 |
├ Armour-Piercing Weapon Damage 110 |
├ Bonus vs. Large 35 |
└ Bonus vs. Infantry 0 |
Charge Bonus 22 |
Ammunition 30 |
Range 180 |
200 |
├ Missile Weapon wh2_dlc10_hef_longbow_arrow_handmaiden |
├ Projectile wh2_dlc10_hef_longbow_arrow_handmaiden |
├ Base Missile Damage 55 |
├ Armour-Piercing Missile Damage 125 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Quicksilver Shot
The warriors of Avelorn are famed for their ability to fire and reload in the blink of an eye.
Reload Skill +10 -
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Bows of Avelorn
Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
Faction Availability | |
---|---|
Immortal Empires |