Heralds of the Wind (Ellyrian Reavers - Bows)
The Heralds are renowned for their ability to read the ebb and flow of battle.To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.
Unit Name Heralds of the Wind (Ellyrian Reavers - Bows) |
Main Unit Key wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0 |
Land Unit Key wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 800 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 60 |
5040 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_hr1_warhorse_sword_bow |
├ Man Entity wh_main_cavalry_rider_standard_ellyrian_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 76 |
100 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 74 |
33 |
└ Man Speed 33 |
Melee Attack 38 |
31 |
28 |
├ Melee Weapon wh2_main_hef_sword_ellyrian_reaver_archers |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Ammunition 18 |
Range 140 |
21 |
├ Missile Weapon wh2_main_hef_bow_arrow_rider |
├ Projectile wh2_main_hef_bow_arrow_mounted |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9.02 |
Accuracy 33 |
Reload Skill 18 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire whilst moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |