

The Fireborn (Dragon Princes)
The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.
![]() |
Unit Name The Fireborn (Dragon Princes) |
Main Unit Key wh2_dlc10_hef_cav_the_fireborn_ror_0 |
Land Unit Key wh2_dlc10_hef_cav_the_fireborn_ror_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1800 |
Recruitment Cost 1850 |
Upkeep Cost 463 |
|
|
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_hr1_warhorse_lance_sword_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood_fireborn |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 98 |
|
└ Man Mass 100.0000 |
|
├ Armour wh2_main_plate_110 |
├ Shield wh_missile_block_35_metal |
└ |
|
|
└ Man Speed 33 |
|
|
|
├ Melee Weapon wh2_main_hef_lance_dragon_princes_fireborn |
├ |
├ |
├ |
└ |
|
Abilities
-
Martial Mastery
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.Melee Attack +8
Melee Defence +12
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Dragon Armour
Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour. - Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Martial Mastery
A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |