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HomeHome / Total War: WARHAMMER III / Naggarond / Units / Darkshards (Shields)
Darkshards (Shields) NaggarondNaggarond Missile Infantry

Darkshards (Shields)

True to their name, they wither their enemies with volleys of black-tipped arrows.

Dark Elf armies are formed around a core of utterly merciless soldiers, schooled in slaughter by a lifetime of survival amidst the twisted streets of Naggaroth's cities. Most such warriors are conscripted into service, but a few muster willingly, having identified some manner in which the battle will play to their personal advantage. Many Dark Elves forsake melee weapons in favour of delivering death from afar. Armed with repeater crossbows - magazine-fed weapons capable of unleashing blistering hails of bolts - these Darkshards can take positions at the rear of the battlefield firing storms of iron-tipped bolts against approaching foes, or move forward to weaken the enemy line with a withering volley before the Dark Elf attack charges home. Though often scorned by other warriors for their distaste of close quarters battle, the Darkshards are unflinchingly proud of their marksmanship and are certainly no less cruel than their fellows. It is not uncommon for a Darkshard to forgo a killing strike to eye or heart in favour of a gut shot or other debilitating blow which, while ultimately no less fatal, guarantees that the enemy's last moments will be spent in mewling agony.

Darkshards (Shields)

Unit Name

Darkshards (Shields)

Main Unit Key

wh2_main_def_inf_darkshards_1

Land Unit Key

wh2_main_def_inf_darkshards_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

600

Recruitment Cost

650

Upkeep Cost

163

Number of Units

90

Hit Points

5670

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_crossbow_shield

├ Man Entity

wh2_main_def_infantry_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

55

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_plate_30

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

56

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

24

Weapon Strength

24

├ Melee Weapon

wh2_main_def_shortsword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Ammunition

18

Range

125

Missile Strength

20

├ Missile Weapon

wh2_main_def_repeater_crossbow

├ Projectile

wh2_main_def_crossbow_bolt

Base Missile Damage

3

Armour-Piercing Missile Damage

11

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

14

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.