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HomeHome / Total War: WARHAMMER III / Naggarond / Units / Lokhir Fellheart (Maelstrom)
Lokhir Fellheart (Maelstrom) NaggarondNaggarond Lords

Lokhir Fellheart (Maelstrom)

The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper.

Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart, who was born to ply the rolling seas, bringing fire and terror to foreign shores. Putting to the sword any target he sets his attention to, Fellheart is the latest in a line of doom-bringing admirals to have commanded the formidable Black Ark known as 'Tower of the Blessed Dread', leaving countless ports and coastal cities ruined and ablaze in his wake. His deeds have not only earned him more glory than that of all his forbears combined, but also wealth beyond measure – slaves and treasure flow into Karond Kar as never before, earning him the grudging respect, if not quite the loyalty, of the city’s masters. The best plunder he keeps, but there is always plenty more for lavish rewards and bribes.

Lokhir Fellheart (Maelstrom)

Unit Name

Lokhir Fellheart (Maelstrom)

Main Unit Key

wh2_dlc11_def_cha_lokhir_fellheart_1

Land Unit Key

wh2_dlc11_def_cha_lokhir_fellheart_1

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2250

Recruitment Cost

2350

Upkeep Cost

687

Number of Units

1

Hit Points

8436

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_dr1_dragon_wb_sword_and_shield

├ Man Entity

wh2_dlc11_def_infantry_lokhir_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8428

Mass

1000

└ Man Mass

1000.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

46

└ Man Speed

46

Melee Attack

55

Melee Defence

46

Weapon Strength

560

├ Melee Weapon

wh2_dlc11_def_lokhir_black_dragon

Base Weapon Damage

150

Armour-Piercing Weapon Damage

410

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Dreaded Duellist
    "There are but a few who've faced 'im and lived to tell the tale - you can count them on the fingers of Bernard's 'ands… and 'e's got no 'ands."
    Melee Attack +24
    Melee Defence +24
  • Merciless Slaver
    Sometimes death is preferable to surrender.
    Leadership -6
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.