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HomeHome / Total War: WARHAMMER III / Hag Graef / Units / Death Hag
Death Hag Hag GraefHag Graef Heroes

Death Hag

Potions, poisons, and words of power, to affect weak minds or strike their owners down.

The Death Hags are the priestesses of the Witch Elves, the guardians of the Khaine's mysteries. It is they who mix the noxious potions that drive the Witch Elves into their battle-rage and they who craft the potions with which they taint their blades. They know also how to wield the secret names of their god as obscene weapons that can befuddle their foes or strike them down with madness.

Death Hag

Unit Name

Death Hag

Main Unit Key

wh2_main_def_cha_death_hag_0

Land Unit Key

wh2_main_def_cha_death_hag_0

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_dual_sword

├ Man Entity

wh2_main_def_infantry_death_hag_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

400

└ Man Mass

400.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

44

└ Man Speed

44

Melee Attack

62

Melee Defence

35

Weapon Strength

400

├ Melee Weapon

wh2_main_def_death_hag

Base Weapon Damage

280

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

35

Abilities

  • Witchbrew
    Distilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
    Melee Attack +24
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%
  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.