Left Panel
menu
HomeHome / Total War: WARHAMMER III / Hag Graef / Units / High Beastmaster (Scourgerunner Chariot)
High Beastmaster (Scourgerunner Chariot) Hag GraefHag Graef Lords

High Beastmaster (Scourgerunner Chariot)

With a crack of his whip, the Beastmaster torments his feral puppets, bringing even the unruliest critters to heel.

The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.

High Beastmaster (Scourgerunner Chariot)

Unit Name

High Beastmaster (Scourgerunner Chariot)

Main Unit Key

wh2_dlc14_def_cha_high_beastmaster_1

Land Unit Key

wh2_dlc14_def_cha_high_beastmaster_1

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1200

Recruitment Cost

1650

Upkeep Cost

412

Number of Units

1

Hit Points

5240

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_dlc14_wm_scourge_chariot01_beastmaster_spear_whip

├ Engines of War

wh2_dlc14_def_scourgerunner_chariot

├ Engine Entity

wh2_dlc14_def_scourgerunner_chariot

├ Engine Hit Points

8

├ Articulated

wh2_dlc14_def_scourgerunner_chariot

├ Articulated Entity

wh2_dlc14_def_scourgerunner_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh2_dlc14_def_infantry_hero_beastmaster_blood

├ Man Hit Points

8

├ Num Men

3

└ Bonus Hit Points

5200

Mass

1750

├ Engine Mass

1000.0000

└ Man Mass

750.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

84

├ Engine Speed

84

└ Man Speed

46

Melee Attack

36

Melee Defence

25

Weapon Strength

360

├ Melee Weapon

wh2_dlc14_def_high_beastmaster_chariot

Base Weapon Damage

240

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

28

Charge Bonus

40

Ammunition

24

Range

150

Missile Strength

217

├ Missile Weapon

wh2_dlc14_def_harpoon_scourgerunner_chariot_mount

├ Projectile

wh2_dlc14_def_harpoon_scourgerunner_chariot_mount

Base Missile Damage

15

Armour-Piercing Missile Damage

50

├ Number of Projectiles

1

├ Shots per volley

2

Reload Time

6

Accuracy

10

Reload Skill

0

Abilities

  • Beastslaver
    Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
    Bonus vs. Large +16
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Whiplash!
    The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
    Charge Speed x 125%
    Charge Bonus x 120%
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.