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HomeHome / Total War: WARHAMMER III / Hag Graef / Units / Scourgerunner Chariots
Scourgerunner Chariots Hag GraefHag Graef Missile Cavalry & Chariots

Scourgerunner Chariots

Swift and untouchable to their foes, Scourgerunners can unleash a bombardment of powerful harpoons that can pierce even the toughest of hides.

Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged back to Clar Karond where a life of slavery and torment awaits – if the creature survives the journey at all. Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foes with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.

Scourgerunner Chariots

Unit Name

Scourgerunner Chariots

Main Unit Key

wh2_dlc14_def_cav_scourgerunner_chariot_0

Land Unit Key

wh2_dlc14_def_cav_scourgerunner_chariot_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

4

Hit Points

4824

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_wm_cold_one_chariot01_whip

├ Engines of War

wh2_dlc14_def_scourgerunner_chariot

├ Engine Entity

wh2_dlc14_def_scourgerunner_chariot

├ Engine Hit Points

8

├ Articulated

wh2_dlc14_def_scourgerunner_chariot

├ Articulated Entity

wh2_dlc14_def_scourgerunner_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

1166

Mass

1100

├ Engine Mass

1000.0000

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

84

├ Engine Speed

84

└ Man Speed

33

Melee Attack

24

Melee Defence

23

Weapon Strength

40

├ Melee Weapon

wh2_dlc14_def_scourgerunner_chariot

Base Weapon Damage

25

Armour-Piercing Weapon Damage

15

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

40

Ammunition

24

Range

150

Missile Strength

173

├ Missile Weapon

wh2_dlc14_def_harpoon_scourgerunner_chariot

├ Projectile

wh2_dlc14_def_harpoon_scourgerunner_chariot

Base Missile Damage

12

Armour-Piercing Missile Damage

40

├ Number of Projectiles

1

├ Shots per volley

2

Reload Time

6

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.