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HomeHome / Total War: WARHAMMER III / Hag Graef / Units / Sisters of the Singing Doom (Witch Elves)
Sisters of the Singing Doom (Witch Elves) Hag GraefHag Graef Infantry

Sisters of the Singing Doom (Witch Elves)

The sisters specialise in the three D's: doom, death and destruction.

Witch Elves are the cruellest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victim's chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives. Yet ceremonies are but a part of the Witch Elves' worship - their truest observances take place upon the field of battle. On the eve of war, Witch Elves drink blood laced with poisonous barbs, driving them into a divine frenzy. Whilst in this god-touched state, they give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter. There is little grace to such an assault, merely a whirling storm of venom-coated blades that slash at the foe with maddened fury. Those enemies unfortunate enough to survive their wounds are rounded up by the Witch Elves at the battle's end. These poor souls are torn apart in wild victory celebrations, their blood offered in libation to the ever-thirsting Lord of Murder.

Sisters of the Singing Doom (Witch Elves) Sisters of the Singing Doom (Witch Elves)
Sisters of the Singing Doom (Witch Elves)

Unit Name

Sisters of the Singing Doom (Witch Elves)

Main Unit Key

wh2_dlc10_def_inf_sisters_of_the_singing_doom_ror_0

Land Unit Key

wh2_dlc10_def_inf_sisters_of_the_singing_doom_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Dual Dagger Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

100

Hit Points

6500

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_dual_sword

├ Man Entity

wh2_main_def_infantry_witch_elves_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

57

Mass

90

└ Man Mass

90.0000

Armour

5

├ Armour

wh2_main_body_5

├ Shield

none

Missile Block Chance

0

Leadership

82

Speed

44

└ Man Speed

44

Melee Attack

47

Melee Defence

34

Weapon Strength

40

├ Melee Weapon

wh2_main_def_dual_swords_witch_elves

Base Weapon Damage

30

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

8

Charge Bonus

24

Abilities

  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Madness of Khaine
    The Witch Elves' venom makes its target susceptible to the Madness of Khaine – forcing it into a mindless, rampaging bloodlust.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Murderous Mastery
    Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Recuitment Requirement
Maximum Number 1