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HomeHome / Total War: WARHAMMER III / Slaughterhorn Tribe / Units / Razorgor Herd
Razorgor Herd Slaughterhorn TribeSlaughterhorn Tribe Monsters & Beasts

Razorgor Herd

Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food.

Razorgors are massive cousins of the Tuskgors, mountains of mutated muscle and hair that are deadly in the extreme. As with all Children of Chaos, Razorgors are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in spines, tusks and coarse hair. Though Razorgors are voracious omnivores, they prefer a diet of fresh meat, and Beastmen are their natural prey. Still, such is their appetite and fearsome metabolism that they are able to gobble down a knight in full plate mail and his barded horse in a matter of seconds. It is a widely-held belief by the tribes of the woods that Razorgor have two natural states: a digestive torpor that sets in after they have gorged themselves, and blind, unthinking rage, which is by far the more common of the two. Once every decade or so a particularly powerful Beastlord will manage to harness several Razorgors at once. These are either herded into a loose pack and sent headlong into the enemy ranks, or used individually to pull chariots manned by the largest Bestigors. Regardless of who rides them, Razorgor chariots cannot truly be steered or directed - in fact all too often the crew can do little more than hold on tight as the chariot careens toward the foe. Razorgors have beady eyes and poor vision, but when they catch sight of the enemy they are nigh-on uncontrollable. A charging Razorgor can flatten a tree or smash through a chapel wall when roused, so the mess that one of these snorting monstrosities at full charge can make of even the stoutest shieldwall is truly sickening.

Razorgor Herd

Unit Name

Razorgor Herd

Main Unit Key

wh_dlc03_bst_inf_razorgor_herd_0

Land Unit Key

wh_dlc03_bst_inf_razorgor_herd_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Beast

Caste

Monstrous Cavalry

Category

Melee Infantry

Class

Special

Custom Battle Cost

600

Recruitment Cost

0

Upkeep Cost

0

Number of Units

32

Hit Points

6176

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bo1_razorgor

├ Man Entity

wh_dlc03_bst_mon_razorgor

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

185

Mass

1100

└ Man Mass

1100.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

70

└ Man Speed

70

Melee Attack

24

Melee Defence

18

Weapon Strength

52

├ Melee Weapon

wh_dlc03_bst_razorgor_tusk

Base Weapon Damage

16

Armour-Piercing Weapon Damage

36

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

46

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Recuitment Requirement
Maximum Number 2