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HomeHome / Total War: WARHAMMER III / Slaughterhorn Tribe / Units / The Vorbergland Broodmother (Jabberslythe)
The Vorbergland Broodmother (Jabberslythe) Slaughterhorn TribeSlaughterhorn Tribe Monsters & Beasts

The Vorbergland Broodmother (Jabberslythe)

Behold the true visage of insanity.

The horrifically hideous countenance of the Jabberslythe is sure to make even the most inspiring of leaders falter. An aura of madness surrounds the winged, toad-like creature, tugging at the sanity of all who witness it and warping their feeble minds. From the Jabberslythe's gaping jaws launches a grotesque, clawed tongue, spitting acidic bile from its throat. Foes quake in their presence, as likely to receive a spray of poisonous blood as they are to be caught in their claws, and dragged into their cavernous mouths whole.

The Vorbergland Broodmother (Jabberslythe)

Unit Name

The Vorbergland Broodmother (Jabberslythe)

Main Unit Key

wh2_dlc17_bst_mon_jabberslythe_ror_0

Land Unit Key

wh2_dlc17_bst_mon_jabberslythe_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2100

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

9220

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc3_dlc17_jabberslythe

├ Man Entity

wh2_dlc17_bst_mon_jabberslythe

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9212

Mass

5500

└ Man Mass

5500.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

65

└ Man Speed

65

Melee Attack

45

Melee Defence

52

Weapon Strength

450

├ Melee Weapon

wh2_dlc17_bst_jabberslythe_ror

Base Weapon Damage

135

Armour-Piercing Weapon Damage

315

Bonus vs. Large

0

Bonus vs. Infantry

25

Charge Bonus

30

Abilities

  • Aura of Madness
    Those that look upon the Jabberslythe for too long will suffer insanity, even causing injury to themselves in desperation of escape.
  • Searing Bile-Blood
    So concentrated is the spurting vitriolic bile of this Jabberslythe’s wounds that it eats through solid armour to dissolve the flesh below.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1