Morghur the Shadowgave
Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.
Unit Name Morghur the Shadowgave |
Main Unit Key wh_dlc05_bst_cha_morghur_0 |
Land Unit Key wh_dlc05_bst_cha_morghur_0 |
Land Unit Group Parents Lords |
Land Unit Group Axe Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1200 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
6092 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6_gor_sword_and_claw_morghur |
├ Man Entity wh_dlc05_bst_cha_gor_hero_morghur_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6084 |
1200 |
└ Man Mass 1200.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
39 |
└ Man Speed 39 |
Melee Attack 55 |
45 |
400 |
├ Melee Weapon wh_dlc05_bst_morghur_claws |
├ Base Weapon Damage 300 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 56 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Call of Violence
"We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
Leadership +16 -
Spirit-Essence of Chaos
To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it. -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Aura of Transmutation
Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires |