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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Morghur the Shadowgave
Morghur the Shadowgave Harbinger of DisasterHarbinger of Disaster Lords

Morghur the Shadowgave

Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.

The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.

Morghur the Shadowgave

Unit Name

Morghur the Shadowgave

Main Unit Key

wh_dlc05_bst_cha_morghur_0

Land Unit Key

wh_dlc05_bst_cha_morghur_0

Land Unit Group Parents

Lords

Land Unit Group

Axe Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1200

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

6092

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_sword_and_claw_morghur

├ Man Entity

wh_dlc05_bst_cha_gor_hero_morghur_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6084

Mass

1200

└ Man Mass

1200.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

39

└ Man Speed

39

Melee Attack

55

Melee Defence

45

Weapon Strength

400

├ Melee Weapon

wh_dlc05_bst_morghur_claws

Base Weapon Damage

300

Armour-Piercing Weapon Damage

100

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

56

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Call of Violence
    "We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
    Leadership +16
  • Spirit-Essence of Chaos
    To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Aura of Transmutation
    Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.