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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Minotaurs
Minotaurs Harbinger of DisasterHarbinger of Disaster Monsters & Beasts

Minotaurs

A ferocious hunger drives axe-wielding Minotaurs into the melee - hunger for war and hunger for flesh.

Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.

Minotaurs

Unit Name

Minotaurs

Main Unit Key

wh_dlc03_bst_inf_minotaurs_0

Land Unit Key

wh_dlc03_bst_inf_minotaurs_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

0

Upkeep Cost

0

Number of Units

16

Hit Points

8704

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu12_minotaur_dual_axe

├ Man Entity

wh_dlc03_bst_mon_minotaur_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

536

Mass

1600

└ Man Mass

1600.0000

Armour

35

├ Armour

wh2_main_body_35

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

62

└ Man Speed

62

Melee Attack

34

Melee Defence

32

Weapon Strength

110

├ Melee Weapon

wh_dlc03_bst_minotaur_dual_axe

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

34

Abilities

  • Bloodgreed
    Becoming more savage and frenzied the greater the scent and sight of blood.
    Charge Bonus x 115%
    Melee Attack +16
    Armour-Piercing Weapon Damage x 120%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Recuitment Requirement
Maximum Number 1