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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Feral Manticore
Feral Manticore Harbinger of DisasterHarbinger of Disaster Monsters & Beasts

Feral Manticore

The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.

Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.

Feral Manticore

Unit Name

Feral Manticore

Main Unit Key

wh_dlc03_bst_feral_manticore

Land Unit Key

wh_dlc03_bst_feral_manticore

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

5103

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bc3_manticore

├ Man Entity

wh_dlc01_flying_manticore_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5095

Mass

1600

└ Man Mass

1600.0000

Armour

45

├ Armour

wh2_main_body_45

├ Shield

none

Missile Block Chance

0

Leadership

56

Speed

70

└ Man Speed

70

Melee Attack

40

Melee Defence

34

Weapon Strength

445

├ Melee Weapon

wh_dlc03_bst_manticore

Base Weapon Damage

290

Armour-Piercing Weapon Damage

155

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Recuitment Requirement
Maximum Number 1