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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Malagor the Dark Omen
Malagor the Dark Omen Harbinger of DisasterHarbinger of Disaster Lords

Malagor the Dark Omen

Where the Crowfather treads, mayhem and destruction always follow close behind.

The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare across the entire Great Forest, revered by the Beastmen but feared above all by superstitious humans. To man, Malagor represents the downfall of all they hold dear. Vilified by the Cult of Sigmar as the epitome of sin due to his many blasphemies, a sighting of Malagor is the most terrifying portent of all. He is the winged fiend that rises from the benighted forests to challenge the gods of men. He is the devil rendered in woodcut in ancient tomes, kept under lock and key lest the terrible secrets within blast the sanity of any who read them.

Malagor the Dark Omen

Unit Name

Malagor the Dark Omen

Main Unit Key

wh_dlc03_bst_cha_malagor_the_dark_omen_0

Land Unit Key

wh_dlc03_bst_cha_malagor_the_dark_omen_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4972

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_malagor_flight_staff_and_sword

├ Man Entity

wh2_dlc17_bst_cha_malagor_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4964

Mass

1200

└ Man Mass

1200.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

38

└ Man Speed

38

Melee Attack

50

Melee Defence

45

Weapon Strength

400

├ Melee Weapon

wh_dlc03_bst_staff_hero_malagor

Base Weapon Damage

265

Armour-Piercing Weapon Damage

135

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Something Wicked This Way Comes
    The presence of the Dark Omen is an awful thing that saps the foe's will to fight on.
    Leadership -4
  • Unholy Power
    Malagor has a dread agenda given unto him by the Dark Gods themselves.
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.