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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Beastlord
Beastlord Harbinger of DisasterHarbinger of Disaster Lords

Beastlord

Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.

The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.

Beastlord

Unit Name

Beastlord

Main Unit Key

wh_dlc03_bst_cha_beastlord_0

Land Unit Key

wh_dlc03_bst_cha_beastlord_0

Land Unit Group Parents

Lords

Land Unit Group

Axe Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

750

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4656

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_dual_axe

├ Man Entity

wh_dlc03_bst_cha_gor_hero_blood_dismember

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4648

Mass

800

└ Man Mass

800.0000

Armour

70

├ Armour

wh2_main_plate_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

38

└ Man Speed

38

Melee Attack

60

Melee Defence

40

Weapon Strength

470

├ Melee Weapon

wh_dlc03_bst_gor_axe_hero

Base Weapon Damage

310

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Apocalyptic Vision
    In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
    Melee Attack +24
    Leadership +16
  • Blood Lust
    "The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!"
    Armour-Piercing Weapon Damage x 125%
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.