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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / The Bloodbrute Behemoth (Ghorgon)
The Bloodbrute Behemoth (Ghorgon) Harbinger of DisasterHarbinger of Disaster Monsters & Beasts

The Bloodbrute Behemoth (Ghorgon)

Such a ravenous appetite is never truly sated.

The Ghorgon devour all. Their endless hunger has twisted them with mutation, transforming them into savage, many-armed monstrosities, feasting on the flesh of enemy and ally alike. When capably channelled towards a common foe, the Ghorgon rampage through their ranks, brutally slaughtering their victims and consuming them whole. Their hunger however, is never sated. Should the well-spring of enemy flesh run dry, their ravenous focus is likely to shift, and those they once warred beside may soon become their next meal.

The Bloodbrute Behemoth (Ghorgon)

Unit Name

The Bloodbrute Behemoth (Ghorgon)

Main Unit Key

wh2_dlc17_bst_mon_ghorgon_ror_0

Land Unit Key

wh2_dlc17_bst_mon_ghorgon_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2550

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

10888

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu11b_dlc17_ghorgon

├ Man Entity

wh2_dlc17_bst_mon_ghorgon_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10880

Mass

6500

└ Man Mass

6500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

64

└ Man Speed

64

Melee Attack

71

Melee Defence

43

Weapon Strength

520

├ Melee Weapon

wh2_dlc17_bst_ghorgon_ror

Base Weapon Damage

100

Armour-Piercing Weapon Damage

420

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

46

Abilities

  • Strength From Flesh
    A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Bloodgreed
    Becoming more savage and frenzied the greater the scent and sight of blood.
    Charge Bonus x 115%
    Melee Attack +16
    Armour-Piercing Weapon Damage x 120%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Woodsman
    This unit can pass through trees.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Scaling Damage
    The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1