The Bloodbrute Behemoth (Ghorgon)
Such a ravenous appetite is never truly sated.The Ghorgon devour all. Their endless hunger has twisted them with mutation, transforming them into savage, many-armed monstrosities, feasting on the flesh of enemy and ally alike. When capably channelled towards a common foe, the Ghorgon rampage through their ranks, brutally slaughtering their victims and consuming them whole. Their hunger however, is never sated. Should the well-spring of enemy flesh run dry, their ravenous focus is likely to shift, and those they once warred beside may soon become their next meal.
Unit Name The Bloodbrute Behemoth (Ghorgon) |
Main Unit Key wh2_dlc17_bst_mon_ghorgon_ror_0 |
Land Unit Key wh2_dlc17_bst_mon_ghorgon_ror_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2550 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
10888 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu11b_dlc17_ghorgon |
├ Man Entity wh2_dlc17_bst_mon_ghorgon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10880 |
6500 |
└ Man Mass 6500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
64 |
└ Man Speed 64 |
Melee Attack 71 |
43 |
520 |
├ Melee Weapon wh2_dlc17_bst_ghorgon_ror |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 420 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 46 |
Abilities
-
Strength From Flesh
A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.
Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Woodsman
This unit can pass through trees. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Scaling Damage
The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |