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HomeHome / Total War: WARHAMMER III / Harbinger of Disaster / Units / Groghooves of Wolf's Run (Centigors - Throwing Axes)
Groghooves of Wolf's Run (Centigors - Throwing Axes) Harbinger of DisasterHarbinger of Disaster Missile Cavalry & Chariots

Groghooves of Wolf's Run (Centigors - Throwing Axes)

Where their chariots go, bloodshed surely follows.

Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.

Groghooves of Wolf's Run (Centigors - Throwing Axes)

Unit Name

Groghooves of Wolf's Run (Centigors - Throwing Axes)

Main Unit Key

wh2_dlc17_bst_inf_centigors_ror_1

Land Unit Key

wh2_dlc17_bst_inf_centigors_ror_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Bestial Missile Cavalry

Caste

Melee Cavalry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1100

Recruitment Cost

0

Upkeep Cost

0

Number of Units

60

Hit Points

5880

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ce1_centigor_spear_and_throwing_axes

├ Man Entity

wh2_dlc17_centigor_groghooves_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

90

Mass

950

└ Man Mass

950.0000

Armour

35

├ Armour

wh2_main_chainmail_35

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

84

└ Man Speed

84

Melee Attack

29

Melee Defence

27

Weapon Strength

32

├ Melee Weapon

wh2_dlc17_bst_centigor_spear_ror

Base Weapon Damage

25

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

14

Range

70

Missile Strength

34

├ Missile Weapon

wh2_dlc17_bst_centigor_throwing_axe_ror

├ Projectile

wh2_dlc17_bst_centigor_throwing_axe_ror

Base Missile Damage

6

Armour-Piercing Missile Damage

22

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8.2

Accuracy

10

Reload Skill

18

Abilities

  • Drunken Bravado
    Fuelled by looted wine, the Centigors strut and swagger with vulgar bravado to boost their own vigour.
    Leadership +4
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1