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HomeHome / Total War: WARHAMMER III / Chevaliers de Lyonesse / Units / Wardens of Montfort (Mounted Yeomen Archers)
Wardens of Montfort (Mounted Yeomen Archers) Chevaliers de LyonesseChevaliers de Lyonesse Missile Cavalry & Chariots

Wardens of Montfort (Mounted Yeomen Archers)

The elite of Montfort’s low-born, saddled castle defenders often sent out to harass besiegers with their noxious arrows.

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Wardens of Montfort (Mounted Yeomen Archers)

Unit Name

Wardens of Montfort (Mounted Yeomen Archers)

Main Unit Key

wh_pro04_brt_cav_mounted_yeomen_ror_0

Land Unit Key

wh_pro04_brt_cav_mounted_yeomen_ror_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

60

Hit Points

4500

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_bow

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

67

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

33

└ Man Speed

33

Melee Attack

24

Melee Defence

22

Weapon Strength

22

├ Melee Weapon

wh_main_brt_sword_yeomen_archers

Base Weapon Damage

19

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Ammunition

18

Range

125

Missile Strength

21

├ Missile Weapon

wh_pro04_brt_horse_bow_poison

├ Projectile

wh_brt_arrow_horse_pox

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

33

Reload Skill

18

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires