Peasant Bowmen
Although inaccurate, Peasant Bowmen provide a cheap, plentiful line of defence against the oncoming enemy.Although they speak their vows of duty, the peasants of Bretonnia do not understand. It is not their business to understand or to think - only to do. They do not know why they are summoned to fight - these things being beyond their regard - yet when the Greenskin hordes are bearing down upon them, low-born men know they must fight or die. Sometimes they are fortunate enough to be armed with rudimentary weapons; bows, with arrows drenched in oil and lit, or dipped in diseased buboes. Unlike Men-At-Arms, Peasant Bowmen are not equipped from the armouries of the castle and so their longbows will often be their own possessions, handed down from father to son and, accordingly, are of variable quality. Peasants who survive a battle may think themselves lucky until they too are stricken by fatal pox, mayhaps from a cut received whilst loading their unfamiliar and cumbersome weapons!
Unit Name Peasant Bowmen |
Main Unit Key wh_main_brt_inf_peasant_bowmen |
Land Unit Key wh_main_brt_inf_peasant_bowmen |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 100 |
Number of Units 90 |
4860 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_bretonnian_sword_and_longbow |
├ Man Entity wh_main_infantry_standard_light_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 46 |
90 |
└ Man Mass 90.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 36 |
33 |
└ Man Speed 33 |
Melee Attack 10 |
14 |
22 |
├ Melee Weapon wh_main_brt_sword_short |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 3 |
Ammunition 22 |
Range 160 |
17 |
├ Missile Weapon wh_main_brt_longbow |
├ Projectile wh_brt_longbow_arrow |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Poor Accuracy
This unit's attacks are prone to go stray. - Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |