Left Panel
menu
HomeHome / Total War: WARHAMMER III / Chevaliers de Lyonesse / Units / Men-at-Arms (Polearm)
Men-at-Arms (Polearm) Chevaliers de LyonesseChevaliers de Lyonesse Infantry

Men-at-Arms (Polearm)

Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Men-at-Arms (Polearm)

Unit Name

Men-at-Arms (Polearm)

Main Unit Key

wh_main_brt_inf_men_at_arms

Land Unit Key

wh_main_brt_inf_men_at_arms

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

113

Number of Units

120

Hit Points

7920

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_men_arms_halberd

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

58

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

56

Speed

30

└ Man Speed

30

Melee Attack

22

Melee Defence

40

Weapon Strength

25

├ Melee Weapon

wh_main_brt_halberd

Base Weapon Damage

7

Armour-Piercing Weapon Damage

18

Bonus vs. Large

18

Bonus vs. Infantry

0

Charge Bonus

6

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.