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HomeHome / Total War: WARHAMMER III / Chevaliers de Lyonesse / Units / Foot Squires
Foot Squires Chevaliers de LyonesseChevaliers de Lyonesse Infantry

Foot Squires

Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…

Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.

Foot Squires

Unit Name

Foot Squires

Main Unit Key

wh_dlc07_brt_inf_foot_squires_0

Land Unit Key

wh_dlc07_brt_inf_foot_squires_0

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

120

Hit Points

8280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_2handed_sword

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

61

Mass

120

└ Man Mass

120.0000

Armour

70

├ Armour

wh2_main_plate_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

28

└ Man Speed

28

Melee Attack

26

Melee Defence

24

Weapon Strength

35

├ Melee Weapon

wh_dlc07_brt_squire_sword_great

Base Weapon Damage

9

Armour-Piercing Weapon Damage

26

Bonus vs. Large

0

Bonus vs. Infantry

12

Charge Bonus

18

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.