The Green Knight (Shadowsteed)
The holder of secrets and keeper of the way, whose strength is the quester's ultimate test.The Green Knight is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the kingdom. A common character in puppet shows and plays performed for peasants and kings like, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sup from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fay light!
Unit Name The Green Knight (Shadowsteed) |
Main Unit Key wh_dlc07_brt_cha_green_knight_0 |
Land Unit Key wh_dlc07_brt_cha_green_knight_0 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 0 |
Number of Units 1 |
5266 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_sword_and_shield_gk |
├ Man Entity wh_dlc07_brt_cha_rider_hero_ethereal |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5258 |
700 |
└ Man Mass 700.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 100 |
33 |
└ Man Speed 33 |
Melee Attack 60 |
50 |
430 |
├ Melee Weapon wh_dlc07_brt_sword_green_knight |
├ Base Weapon Damage 0 |
├ Armour-Piercing Weapon Damage 430 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 85 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Dolorous Blade
Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through.
Melee Attack +24
Armour-Piercing Weapon Damage x 150% -
Sacred Guardian
“None shall pass!” -
The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee. - Ethereal
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |