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HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Cohort of Huatl (Sacred Kroxigor)
Cohort of Huatl (Sacred Kroxigor) Cult of SotekCult of Sotek Monsters & Beasts

Cohort of Huatl (Sacred Kroxigor)

The City of Reawakening spawns the most dedicated warriors, eager to slaughter the beligerent, usurping younger races.

Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

Cohort of Huatl (Sacred Kroxigor)

Unit Name

Cohort of Huatl (Sacred Kroxigor)

Main Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

16

Hit Points

8992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7c_dlc13_kroxigor_gauntlets

├ Man Entity

wh2_dlc13_lzd_mon_kroxigor_sacred_ror

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

554

Mass

1400

└ Man Mass

1400.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

46

└ Man Speed

46

Melee Attack

45

Melee Defence

41

Weapon Strength

120

├ Melee Weapon

wh2_dlc13_lzd_sacred_kroxigor_ror

Base Weapon Damage

36

Armour-Piercing Weapon Damage

84

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
Recuitment Requirement
Maximum Number 1