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HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Sacred Kroxigor
Sacred Kroxigor Cult of SotekCult of Sotek Monsters & Beasts

Sacred Kroxigor

These enormous, revered lizards are almost silent despite their size – causing great surprise among the foe, briefly, before they are ripped to shreds.

Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

Sacred Kroxigor

Unit Name

Sacred Kroxigor

Main Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai

Land Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

16

Hit Points

8992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7c_dlc13_kroxigor_gauntlets

├ Man Entity

wh2_dlc13_lzd_mon_kroxigor_sacred

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

554

Mass

1400

└ Man Mass

1400.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

46

└ Man Speed

46

Melee Attack

36

Melee Defence

32

Weapon Strength

120

├ Melee Weapon

wh2_dlc13_lzd_sacred_kroxigor

Base Weapon Damage

36

Armour-Piercing Weapon Damage

84

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.