Left Panel
menu
HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Amaxon Barbs (Razordon Hunting Pack)
Amaxon Barbs (Razordon Hunting Pack) Cult of SotekCult of Sotek Missile Monsters & Beasts

Amaxon Barbs (Razordon Hunting Pack)

Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy.

Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.

Amaxon Barbs (Razordon Hunting Pack)

Unit Name

Amaxon Barbs (Razordon Hunting Pack)

Main Unit Key

wh2_dlc13_lzd_mon_razordon_pack_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_razordon_pack_ror_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Monstrous Missile Beasts

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1075

Recruitment Cost

1075

Upkeep Cost

269

Number of Units

32

Hit Points

4160

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

lz1_dlc13_razordon

├ Man Entity

wh2_dlc13_lzd_inf_razordon_blood

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

122

Mass

700

└ Man Mass

700.0000

Armour

90

├ Armour

wh2_dlc10_bone_90

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

70

└ Man Speed

70

Melee Attack

27

Melee Defence

37

Weapon Strength

46

├ Melee Weapon

wh2_dlc13_lzd_razordon_ror

Base Weapon Damage

12

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

18

Range

100

Missile Strength

117

├ Missile Weapon

wh2_dlc13_lzd_razordon_spike_ror

├ Projectile

wh2_dlc13_lzd_razordon_spike_ror

Base Missile Damage

8

Armour-Piercing Missile Damage

24

├ Number of Projectiles

1

├ Shots per volley

3

Reload Time

8.2

Accuracy

33

Reload Skill

18

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1