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HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Feral Dread Saurian
Feral Dread Saurian Cult of SotekCult of Sotek Monsters & Beasts

Feral Dread Saurian

A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them.

The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.

Feral Dread Saurian

Unit Name

Feral Dread Saurian

Main Unit Key

wh2_dlc13_lzd_mon_dread_saurian_0

Land Unit Key

wh2_dlc13_lzd_mon_dread_saurian_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Colossal Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2300

Recruitment Cost

2300

Upkeep Cost

575

Number of Units

1

Hit Points

14992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

rp4_dlc13_dread_saurian

├ Man Entity

wh2_dlc13_lzd_mon_feral_dread_saurian_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

14984

Mass

12000

└ Man Mass

12000.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

60

└ Man Speed

60

Melee Attack

52

Melee Defence

28

Weapon Strength

750

├ Melee Weapon

wh2_dlc13_lzd_dread_saurian

Base Weapon Damage

220

Armour-Piercing Weapon Damage

530

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.