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HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Ancient Salamander
Ancient Salamander Cult of SotekCult of Sotek Missile Monsters & Beasts

Ancient Salamander

Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

Ancient Salamander

Unit Name

Ancient Salamander

Main Unit Key

wh2_dlc12_lzd_mon_ancient_salamander_0

Land Unit Key

wh2_dlc12_lzd_mon_ancient_salamander_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Missile Monster

Caste

Monster

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

1

Hit Points

6168

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

lz1_dlc12_ancient_salamander

├ Man Entity

wh2_dlc12_lzd_mon_ancient_salamander_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6160

Mass

2000

└ Man Mass

2000.0000

Armour

95

├ Armour

wh2_main_body_95

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

75

└ Man Speed

75

Melee Attack

32

Melee Defence

29

Weapon Strength

365

├ Melee Weapon

wh2_dlc12_lzd_ancient_salamander

Base Weapon Damage

115

Armour-Piercing Weapon Damage

250

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

25

Range

160

Missile Strength

378

├ Missile Weapon

wh2_dlc12_lzd_salamander_flame_large

├ Projectile

wh2_dlc12_lzd_salamander_flame_large

Base Missile Damage

70

Armour-Piercing Missile Damage

265

Base Explosive Damage

85.0000

Armour-Piercing Explosive Damage

34.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.