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HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Pahaux Sentinels (Terradon Riders)
Pahaux Sentinels (Terradon Riders) Cult of SotekCult of Sotek Missile Monsters & Beasts

Pahaux Sentinels (Terradon Riders)

The keenest eyes, the sharpest reflexes, the coldest of hearts.

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Pahaux Sentinels (Terradon Riders)

Unit Name

Pahaux Sentinels (Terradon Riders)

Main Unit Key

wh2_dlc12_lzd_cav_terradon_riders_ror_0

Land Unit Key

wh2_dlc12_lzd_cav_terradon_riders_ror_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Flying Missile Cavalry

Caste

Monster

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

10

Hit Points

3640

├ Mount

10

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_bi3_terradon_javelin

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Hit Points

8

├ Num Men

10

└ Bonus Hit Points

356

Mass

70

└ Man Mass

70.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

48

└ Man Speed

48

Melee Attack

34

Melee Defence

29

Weapon Strength

65

├ Melee Weapon

wh2_main_lzd_terradon

Base Weapon Damage

52

Armour-Piercing Weapon Damage

13

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

16

Ammunition

26

Range

90

Missile Strength

81

├ Missile Weapon

wh2_main_lzd_javelin_terradon

├ Projectile

wh2_main_lzd_javelin_terradon

Base Missile Damage

27

Armour-Piercing Missile Damage

13

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

4.92

Accuracy

33

Reload Skill

18

Abilities

  • Drop Rocks of Sundering
    More than just a pile of rubble, these rocks also split armour apart, negating its protective capability.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire whilst moving
    This unit can fire while on the move.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Recuitment Requirement
Maximum Number 1