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HomeHome / Total War: WARHAMMER III / The Barrow Legion / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
160 Zombies
Infantry / Sword Infantry / wh_main_vmp_inf_zombie
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
100 100 25 160 12320 90 0 35 23 5 6 18 3
2
200 The Tithe (Zombies)
Infantry / Sword Infantry / wh_dlc04_vmp_inf_tithe_0
The Tithe (Zombies)
Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.
200 200 50 200 15400 90 15 40 25 8 9 18 3
3
160 Skeleton Warriors
Infantry / Sword Infantry / wh_main_vmp_inf_skeleton_warriors_0
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
300 300 75 160 9760 90 20 35 31 18 22 26 6
4
160 Skeleton Spearmen
Infantry / Spear Infantry / wh_main_vmp_inf_skeleton_warriors_1
Skeleton Spearmen
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
350 350 88 160 9760 90 20 35 31 14 30 24 4
5
160 The Konigstein Stalkers (Skeleton Warriors)
Infantry / Sword Infantry / wh_dlc04_vmp_inf_konigstein_stalkers_0
The Konigstein Stalkers (Skeleton Warriors)
Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.
475 475 119 160 9760 90 80 45 31 24 29 26 6
6
120 Crypt Ghouls
Infantry / Cudgel Infantry / wh_main_vmp_inf_crypt_ghouls
Crypt Ghouls
Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
600 500 125 120 7560 90 10 54 38 32 25 40 16
7
120 The Feasters in the Dusk (Crypt Ghouls)
Infantry / Cudgel Infantry / wh_dlc04_vmp_inf_feasters_in_the_dusk_0
The Feasters in the Dusk (Crypt Ghouls)
These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.
800 700 175 120 7560 90 10 64 42 41 32 40 16
8
60 Cairn Wraiths
Infantry / Scythe Infantry / wh_main_vmp_inf_cairn_wraiths
Cairn Wraiths
Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry.
850 850 213 60 6240 90 0 45 48 28 26 44 20
9
120 Grave Guard
Infantry / Sword Infantry / wh_main_vmp_inf_grave_guard_0
Grave Guard
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
850 850 213 120 9840 100 90 50 27 26 36 40 8
10
120 Grave Guard (Great Weapons)
Infantry / Greatsword Infantry / wh_main_vmp_inf_grave_guard_1
Grave Guard (Great Weapons)
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
950 950 238 120 9840 100 90 50 27 26 26 42 12
11
120 The Sternsmen (Grave Guard)
Infantry / Sword Infantry / wh_dlc04_vmp_inf_sternsmen_0
The Sternsmen (Grave Guard)
Only the most basic memory survives: to fight, and better than their other Undead cohorts.
1150 1150 288 120 9840 100 90 60 27 34 45 40 8