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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Sword Infantry / wh_main_vmp_inf_zombie Zombies Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee. |
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100 | 100 | 25 | 160 | 12320 | 90 | 0 | 35 | 23 | 5 | 6 | 18 | 3 | ||||||||||
2 |
Infantry /
Sword Infantry / wh_dlc04_vmp_inf_tithe_0 The Tithe (Zombies) Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh. |
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200 | 200 | 50 | 200 | 15400 | 90 | 15 | 40 | 25 | 8 | 9 | 18 | 3 | ||||||||||
3 |
Infantry /
Sword Infantry / wh_main_vmp_inf_skeleton_warriors_0 Skeleton Warriors Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
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300 | 300 | 75 | 160 | 9760 | 90 | 20 | 35 | 31 | 18 | 22 | 26 | 6 | ||||||||||
4 |
Infantry /
Spear Infantry / wh_main_vmp_inf_skeleton_warriors_1 Skeleton Spearmen Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
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350 | 350 | 88 | 160 | 9760 | 90 | 20 | 35 | 31 | 14 | 30 | 24 | 4 | ||||||||||
5 |
Infantry /
Sword Infantry / wh_dlc04_vmp_inf_konigstein_stalkers_0 The Konigstein Stalkers (Skeleton Warriors) Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee. |
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475 | 475 | 119 | 160 | 9760 | 90 | 80 | 45 | 31 | 24 | 29 | 26 | 6 | ||||||||||
6 |
Infantry /
Cudgel Infantry / wh_main_vmp_inf_crypt_ghouls Crypt Ghouls Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart. |
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600 | 500 | 125 | 120 | 7560 | 90 | 10 | 54 | 38 | 32 | 25 | 40 | 16 | ||||||||||
7 |
Infantry /
Cudgel Infantry / wh_dlc04_vmp_inf_feasters_in_the_dusk_0 The Feasters in the Dusk (Crypt Ghouls) These ghouls remember one thing - war - and they pursue that goal with single-minded savagery. |
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800 | 700 | 175 | 120 | 7560 | 90 | 10 | 64 | 42 | 41 | 32 | 40 | 16 | ||||||||||
8 |
Infantry /
Scythe Infantry / wh_main_vmp_inf_cairn_wraiths Cairn Wraiths Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry. |
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850 | 850 | 213 | 60 | 6240 | 90 | 0 | 45 | 48 | 28 | 26 | 44 | 20 | ||||||||||
9 |
Infantry /
Sword Infantry / wh_main_vmp_inf_grave_guard_0 Grave Guard Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights. |
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850 | 850 | 213 | 120 | 9840 | 100 | 90 | 50 | 27 | 26 | 36 | 40 | 8 | ||||||||||
10 |
Infantry /
Greatsword Infantry / wh_main_vmp_inf_grave_guard_1 Grave Guard (Great Weapons) Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights. |
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950 | 950 | 238 | 120 | 9840 | 100 | 90 | 50 | 27 | 26 | 26 | 42 | 12 | ||||||||||
11 |
Infantry /
Sword Infantry / wh_dlc04_vmp_inf_sternsmen_0 The Sternsmen (Grave Guard) Only the most basic memory survives: to fight, and better than their other Undead cohorts. |
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1150 | 1150 | 288 | 120 | 9840 | 100 | 90 | 60 | 27 | 34 | 45 | 40 | 8 | ||||||||||
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