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HomeHome / Total War: WARHAMMER III / The Blessed Dread / Units / Reaper Bolt Throwers
Reaper Bolt Throwers The Blessed DreadThe Blessed Dread Artillery & War Machines

Reaper Bolt Throwers

Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves.

Reaper Bolt Throwers are used at sea to clear the decks of enemy vessels, and on land to scythe down ranks of enemy warriors. A mechanism of counterweights and cords allow the Reaper to shoot a hail of bolts, or a single missile with force enough to pierce a Dragon's hide. The bolts are barbed and difficult to remove from the wounds they inflict. Those injured - but not slain - by such a shot often suffer such horrendous maiming on the bolt's removal that they are worthless as slaves, and are therefore left to bleed to death or given over to the bloody caresses of the Witch Elves.

Reaper Bolt Throwers

Unit Name

Reaper Bolt Throwers

Main Unit Key

wh2_main_def_art_reaper_bolt_thrower

Land Unit Key

wh2_main_def_art_reaper_bolt_thrower

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

4

Hit Points

3536

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword

├ Engines of War

wh2_main_def_art_reaper_bolt_thrower

├ Engine Entity

wh2_main_def_art_reaper_bolt_thrower

├ Engine Hit Points

325

├ Num Engines

4

├ Man Entity

wh2_dlc16_def_infantry_bolt_thrower_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

55

Mass

2100

├ Engine Mass

2000.0000

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_plate_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

22

├ Engine Speed

22

└ Man Speed

33

Melee Attack

10

Melee Defence

15

Weapon Strength

24

├ Melee Weapon

wh2_main_def_shortsword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

24

Range

350

Missile Strength

136

├ Engines of War

wh2_main_def_art_reaper_bolt_thrower

├ Missile Weapon

wh2_main_def_reaper_bolt_thrower_bolt

├ Projectile

wh2_main_def_reaper_bolt_thrower_bolt

Base Missile Damage

30

Armour-Piercing Missile Damage

120

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Multi-Shot Ammunition
    This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.