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HomeHome / Total War: WARHAMMER III / The Blessed Dread / Units / Bloodwrack Shrine
Bloodwrack Shrine The Blessed DreadThe Blessed Dread Artillery & War Machines

Bloodwrack Shrine

To the Druchii, the scent of suffering is akin to the finest perfume, and no sound more despairing than the twisted echo of a shrine-bound Medusa.

When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful Peaks to return with Bloodwrack Medusae in tow, their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies. A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers wear masks polished to a mirror-like sheen. Worse still, all who fight nearby find their minds twisted by an echo of the Medusa's endless despair. All save the Dark Elves, that is; to them, the scent of suffering is akin to the finest perfume – a heady brew when mixed with the tang of freshly-spilled blood.

Bloodwrack Shrine

Unit Name

Bloodwrack Shrine

Main Unit Key

wh2_dlc14_def_veh_bloodwrack_shrine_0

Land Unit Key

wh2_dlc14_def_veh_bloodwrack_shrine_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

War Machine

Category

War Machine

Class

Chariot

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

1

Hit Points

7116

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

sn2_dlc14_wm_bloodwrack_shrine01_medusa_2h_halberd

├ Engines of War

wh2_dlc14_def_veh_bloodwrack_shrine

├ Engine Entity

wh2_dlc14_vehicle_bloodwrack_shrine

├ Engine Hit Points

8

├ Num Engines

1

├ Man Entity

wh2_dlc14_def_mon_medusa

├ Man Hit Points

8

├ Num Men

3

└ Bonus Hit Points

7084

Mass

3000

├ Engine Mass

1700.0000

└ Man Mass

1300.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

50

├ Engine Speed

50

└ Man Speed

58

Melee Attack

22

Melee Defence

26

Weapon Strength

200

├ Melee Weapon

wh2_dlc14_def_bloodwrack_shrine

Base Weapon Damage

120

Armour-Piercing Weapon Damage

80

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

39

Ammunition

35

Range

125

Missile Strength

338

├ Missile Weapon

wh2_dlc14_def_medusa_gaze

├ Projectile

wh2_dlc14_def_medusa_gaze

Base Missile Damage

30

Armour-Piercing Missile Damage

60

Base Explosive Damage

120.0000

Armour-Piercing Explosive Damage

60.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Aura of Agony
    Enemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair.
    Melee Defence -7
    Leadership -4
  • Aura of Ardour
    The pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her.
    Melee Attack +7
    Leadership +4
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.