Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell Bat bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.
Unit Name Fell Bats |
Main Unit Key wh2_dlc11_cst_mon_fell_bats |
Land Unit Key wh2_dlc11_cst_mon_fell_bats |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying War Beasts |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 350 |
Upkeep Cost 88 |
Number of Units 60 |
4200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ba1_bat |
├ Man Entity wh_main_flying_fell_bat_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 62 |
150 |
└ Man Mass 150.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 30 |
70 |
└ Man Speed 70 |
Melee Attack 19 |
44 |
26 |
├ Melee Weapon wh_main_vmp_fell_bats |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Abilities
-
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |