Vampire Fleet Captain (Vampires)
Wielding her cursed cutlass, this swashbuckling Vampire cripples and kills all who dare oppose her.Fleet Captains are not only formidable fighters armed with the finest equipment aboard their vessels, but are also powerful Vampires who use dark forms of magic to hurt their enemies or regenerate their Undead minions. Like their Vampire Admiral counterparts, some trace their origins back to Sylvania or were once seafaring swashbucklers who now fight in service of the Undead. Although typically associated with a Vampire Admiral, Fleet Captains are subordinate to no-one and are driven by the same base instincts as all other Vampires. Their immortality means they have had extensive time to hone their skills, making them feared combatants. In the swirling melee of battle they are first into the fray, often seeking out opponents to duel in single combat. As mayhem rages all around, the clank of their cursed cutlasses chime out as they surge forward – after all, to a bloodthirsty Vampire, there is no surer way to cripple the morale of an opposing crew than to leave their master dead and bleeding.
Unit Name Vampire Fleet Captain (Vampires) |
Main Unit Key wh2_dlc11_cst_cha_vampire_fleet_captain_0 |
Land Unit Key wh2_dlc11_cst_cha_vampire_fleet_captain_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3572 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_cst_captain_cutlass_and_hook |
├ Man Entity wh2_dlc11_cst_cha_vampire_fleet_captain_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3564 |
600 |
└ Man Mass 600.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
38 |
└ Man Speed 38 |
Melee Attack 60 |
40 |
430 |
├ Melee Weapon wh_main_vmp_sword_hero_vampire |
├ Base Weapon Damage 300 |
├ Armour-Piercing Weapon Damage 130 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Taunt
"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!"
Speed x 75%
Armour -30
Melee Defence -24 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |