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HomeHome / Total War: WARHAMMER III / Khemri / Units / Hierotitan
Hierotitan KhemriKhemri Constructs

Hierotitan

Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.

A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.

Hierotitan

Unit Name

Hierotitan

Main Unit Key

wh2_dlc09_tmb_mon_heirotitan_0

Land Unit Key

wh2_dlc09_tmb_mon_heirotitan_0

Land Unit Group Parents

Constructs

Land Unit Group

Magical Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2000

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

12620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

gi1_hierotitan_staff_and_scales

├ Man Entity

wh2_dlc09_tmb_mon_hierotitan

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12612

Mass

6500

└ Man Mass

6500.0000

Armour

100

├ Armour

wh2_dlc09_bone_100

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

32

└ Man Speed

32

Melee Attack

56

Melee Defence

45

Weapon Strength

550

├ Melee Weapon

whh2_dlc09_tmb_heirotitan

Base Weapon Damage

137

Armour-Piercing Weapon Damage

413

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Spirit Leech
    The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
  • Spirit Conduit
    As a channel between the mortal world and the Realm of Souls, a Hierotitan amplifies the Liche Priest’s incantations.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Shem's Burning Gaze
    Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Construct
    This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.