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HomeHome / Total War: WARHAMMER III / Khemri / Units / King Nekhesh's Scorpion Legion (Skeleton Spearmen)
King Nekhesh's Scorpion Legion (Skeleton Spearmen) KhemriKhemri Infantry

King Nekhesh's Scorpion Legion (Skeleton Spearmen)

Elite amongst their skeletal peers, these spear-armed warriors are as bloodthirsty as their infamous royal patron.

The Skeleton Spearmen of Nehekhara are not mindless automatons slaved to the will of an evil necromancer. The incantations of the Liche Priests summon the spirits of long-dead soldiers from the Realm of Souls and bind them into corporeal forms. However, without the extensive mummification lavished upon their lords and betters, the spirits of these warriors do not retain the full memory of their former existence. Upon awakening from their death-sleep, the only things that every one of these Undead soldiers can recall with perfect clarity is their unswerving loyalty to their king and the ways of war that were drilled into them in life. Thus, the skeletal regiments of Nehekhara obey every command of their Tomb King without hesitation - as they served him in life, so they serve him in death.

King Nekhesh's Scorpion Legion (Skeleton Spearmen)

Unit Name

King Nekhesh's Scorpion Legion (Skeleton Spearmen)

Main Unit Key

wh2_dlc09_tmb_inf_skeleton_spearmen_ror

Land Unit Key

wh2_dlc09_tmb_inf_skeleton_spearmen_ror

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

550

Recruitment Cost

0

Upkeep Cost

0

Number of Units

160

Hit Points

9760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_tomb_skeleton_spear_and_shield

├ Man Entity

wh2_dlc09_tmb_skeleton

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

53

Mass

80

└ Man Mass

80.0000

Armour

45

├ Armour

wh2_main_bone_45

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

45

Speed

28

└ Man Speed

28

Melee Attack

19

Melee Defence

42

Weapon Strength

24

├ Melee Weapon

wh2_dlc09_tmb_spear_ror

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

14

Bonus vs. Infantry

0

Charge Bonus

3

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Recuitment Requirement
Maximum Number 1