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HomeHome / Total War: WARHAMMER III / Vampire Counts / Units / Black Knights (Lances & Barding)
Black Knights (Lances & Barding) Vampire CountsVampire Counts Cavalry & Chariots

Black Knights (Lances & Barding)

Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.

In the times before the Empire, there were few domesticated horses, and horsemen were exceedingly rare. In most tribes, a steed was a symbol of wealth and status. So it was often that only a Chieftain and his closest warriors would ride mounted into battle, the wealthiest of their number clad in crude iron plate and carrying stout shields. When these early Knights died, their horses were ritually killed and buried in the barrows alongside their masters, to carry them in the afterlife. Many centuries later, the Vampire Counts are known to summon forth the gruesome remains of those ancient Knights in order to bolster the masses of lesser Undead minions under their control. As a Vampire stalks through barrows and mausoleums, Dark Magic swirls invisibly around him like a cloak, probing and penetrating the cracked and overgrown porticos of each resting place and saturating the bones of the armoured corpses within. A thousand years of dust shifts and dissipates as the parchment-dry cadavers twitch and sit upright. In a morbid mockery of their old lives, these Black Knights stir into motion, tearing themselves free of thorny creepers and thick cobwebs, cold fingers clamping around the hilts of age-blackened blades. Alongside them, the skeletal remains of their steeds jerk to Unlife, twisted by magic into hellish mockeries of the noble beasts they once were.

Black Knights (Lances & Barding)

Unit Name

Black Knights (Lances & Barding)

Main Unit Key

wh_main_vmp_cav_black_knights_3

Land Unit Key

wh_main_vmp_cav_black_knights_3

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1100

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

60

Hit Points

6600

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_black_knights_hr1_skeletal_steed_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

102

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

30

Melee Defence

28

Weapon Strength

42

├ Melee Weapon

wh_main_vmp_wightblade_lance

Base Weapon Damage

30

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

67

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.