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HomeHome / Total War: WARHAMMER III / Karak Azul / Units / Giant Slayers
Giant Slayers Karak AzulKarak Azul Infantry

Giant Slayers

Great warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.

Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.

Giant Slayers

Unit Name

Giant Slayers

Main Unit Key

wh2_dlc10_dwf_inf_giant_slayers

Land Unit Key

wh2_dlc10_dwf_inf_giant_slayers

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

80

Hit Points

9440

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe_ungrim

├ Man Entity

wh_main_dwf_inf_slayers_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

110

Mass

160

└ Man Mass

160.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

40

└ Man Speed

40

Melee Attack

48

Melee Defence

34

Weapon Strength

50

├ Melee Weapon

wh_dlc10_dwf_slayer_axe_great

Base Weapon Damage

15

Armour-Piercing Weapon Damage

35

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Deathblow
    Such is the strength within this warrior that when they strike it is sure to be a deathblow!
    Armour-Piercing Weapon Damage x 118%
    Base Weapon Damage x 118%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Deathblow
    Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.