The Marquis of Masochism (Keeper of Secrets)
“I have such sights to show you!”A Keeper of Secrets is a terrifying foe to face, delighting in exquisite pain, the caress of claw through skin and muscle, bone and organ. Its enormous razor-edged claws can tear apart a heavily-armoured Knight with one graceful slash while its hands can crush bone with horrifying ease. Its actions are a ballet of exquisitely performed blows. Every strike by claw or blade is bestowed with almost delicate precision; a sensuous caress becomes a rib-crushing embrace, and a casual swipe becomes a drawn-out gouge which spills organs and blood upon the ground in all manner of pleasing patterns.
Unit Name The Marquis of Masochism (Keeper of Secrets) |
Main Unit Key wh3_twa08_sla_mon_keeper_of_secrets_0_ror |
Land Unit Key wh3_twa08_sla_mon_keeper_of_secrets_0_ror |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2250 |
Recruitment Cost 2250 |
Upkeep Cost 563 |
Number of Units 1 |
7028 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16b_wh3_keepers_secrets |
├ Man Entity wh3_main_monster_keeper_of_secrets |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7020 |
3500 |
└ Man Mass 3500.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_20_metal |
└ Missile Block Chance 20 |
Leadership 85 |
80 |
└ Man Speed 80 |
Melee Attack 73 |
61 |
470 |
├ Melee Weapon wh3_main_sla_keeper_of_secrets_sword |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 355 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Feasting on Fear
Others' fear is meat and drink to the Perfect Prince's Feasters of Pain. -
Phantasmagoria
A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.
Leadership -16 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
The Enfeebling Foe
By means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens until they are enervated to a sorry standstill.
Melee Attack -24
Melee Defence -24
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |