Left Panel
menu
HomeHome / Total War: WARHAMMER III / Sharktooth / Units / Gnoblars
Gnoblars SharktoothSharktooth Infantry

Gnoblars

Vicious enough to be useful but dim enough to be obedient, Gnoblars are commonly used as slaves, cannon fodder, ammunition or appetisers.

Gnoblars are wicked creatures possessed of malicious but limited cunning. They are not-too-distant relatives of the Goblins that plague the world and are similar to their Greenskin cousins in height, with most specimens standing little taller than a man's waist. Gnoblars are cruel-minded, and their ability to do harm is only limited by their lack of physical strength. Ogres tolerate the creatures in their camps, especially if they make themselves useful by carrying and fetching things. In battle, a large group of Gnoblars can be, if not exactly formidable, then at least a bit dangerous.

Gnoblars

Unit Name

Gnoblars

Main Unit Key

wh3_main_ogr_inf_gnoblars_0

Land Unit Key

wh3_main_ogr_inf_gnoblars_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

200

Recruitment Cost

250

Upkeep Cost

63

Number of Units

160

Hit Points

8960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_spear_and_shield

├ Man Entity

wh_main_grn_inf_night_goblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

48

Mass

90

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

35

└ Man Speed

35

Melee Attack

18

Melee Defence

26

Weapon Strength

21

├ Melee Weapon

wh3_main_ogr_gnoblar_sword

Base Weapon Damage

17

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.