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HomeHome / Total War: WARHAMMER III / Flamegullets / Units / Maneaters (Ironfists)
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Maneaters (Ironfists)

Many have lost a limb (or several) as a consequence of laughing at the sight of a hulking Ogre wearing a feathered hat and breeches.

Ogre Maneaters are veterans of many campaigns fought in far-off lands. Travelling mercenaries beyond peer, they have spent decades accruing scars, tall tales, wealth and exotic wargear before heading back to the Ogre Kingdoms. Maneaters have fought throughout the Old World and beyond, and many races attempt to recruit such fighters into their armies, promising food, gold or whatever else the Ogres want in return for their services. It is the pay that matters, not the foe, although with some contracts Maneaters are awarded fallen enemies to eat, so in those cases the enemy may matter. Ogres eat anything, but they have preferences.

Maneaters (Ironfists)

Unit Name

Maneaters (Ironfists)

Main Unit Key

wh3_main_ogr_inf_maneaters_1

Land Unit Key

wh3_main_ogr_inf_maneaters_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

16

Hit Points

9280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_sword_and_ironfist

├ Man Entity

wh3_main_ogr_monster_ogre_maneater_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

572

Mass

1700

└ Man Mass

1700.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

80

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

50

Weapon Strength

110

├ Melee Weapon

wh3_main_ogr_maneater_sword

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ironfist
    The ironfist is used by the Ogres to parry blows and block missiles.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.