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HomeHome / Total War: WARHAMMER III / Rock Skulls / Units / Ogre Bulls (Dual Weapons)
Ogre Bulls (Dual Weapons) Rock SkullsRock Skulls Monsters & Beasts

Ogre Bulls (Dual Weapons)

No Ogre truly needs weapons to pulverise his foes, for his immense fists suffice. But all Ogres crave trophies…

Ogres excel at fighting and this, along with their greed and lack of concern about right or wrong, means that an Ogre army is always ready for a battle against anyone, anywhere. History is replete with examples of Ogres being paid to fight (and even sometimes being paid not to join a fray). When they do enter combat, Ogres make frightening opponents, for they are savage and can sometimes devour the fallen where they lie. In the heat of battle, this horrifies their opponents, who must fight the blood-splattered vanquisher of their former comrades.

Ogre Bulls (Dual Weapons)

Unit Name

Ogre Bulls (Dual Weapons)

Main Unit Key

wh3_main_ogr_inf_ogres_1

Land Unit Key

wh3_main_ogr_inf_ogres_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

24

Hit Points

7992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_dual_sword

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

325

Mass

1500

└ Man Mass

1500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

28

Melee Defence

26

Weapon Strength

90

├ Melee Weapon

wh3_main_ogr_ogre_dual_sword

Base Weapon Damage

59

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

12

Charge Bonus

44

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.