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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Ogre Bulls (Ironfists)
Ogre Bulls (Ironfists) Disciples of the MawDisciples of the Maw Monsters & Beasts

Ogre Bulls (Ironfists)

Their spiked metal gauntlets can shred foes to ribbons – which means less chewing later.

Given the chance, an Ogre will barge into combat, using his great lumbering mass as a weapon. When working together, Ogres can harness the tremendous momentum of their formation to deliver an overpowering impact on anything they collide with. It is a living avalanche, an immense tonnage of muscle and fat behind heavy iron gut-plates that slams the enemy before the individual Ogres themselves begin to lay about with their brutal weaponry. They often cover their off-hand with a spiked metal gauntlet, a habit which originated from the traditional sport of pit-fighting. This gauntlet can be used to bat aside even the strongest attacks.

Ogre Bulls (Ironfists)

Unit Name

Ogre Bulls (Ironfists)

Main Unit Key

wh3_main_ogr_inf_ogres_2

Land Unit Key

wh3_main_ogr_inf_ogres_2

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

24

Hit Points

7992

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_sword_and_ironfist

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

325

Mass

1500

└ Man Mass

1500.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

28

Melee Defence

34

Weapon Strength

90

├ Melee Weapon

wh3_main_ogr_ogre_sword

Base Weapon Damage

59

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ironfist
    The ironfist is used by the Ogres to parry blows and block missiles.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.