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HomeHome / Total War: WARHAMMER III / Avelorn / Units / Mage (High) (Elven Steed)
Mage (High) (Elven Steed) AvelornAvelorn Heroes

Mage (High) (Elven Steed)

The dwellers of the White Tower use High Magic to destroy enemies and augment allies.

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Mage (High) (Elven Steed)

Unit Name

Mage (High) (Elven Steed)

Main Unit Key

wh2_main_hef_cha_mage_high_1

Land Unit Key

wh2_main_hef_cha_mage_high_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

550

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

3840

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_bretonnian_hr1_warhorse_staff_and_sword

├ Man Entity

wh2_main_infantry_standard_wizard_blood_dismembers_high

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3832

Mass

300

└ Man Mass

300.0000

Armour

45

├ Armour

wh_main_plate_45

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

36

Melee Defence

28

Weapon Strength

285

├ Melee Weapon

wh2_main_hef_mage_staff

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.