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HomeHome / Total War: WARHAMMER III / Avengers of Allisara / Units / Eternal Guard
Eternal Guard Avengers of AllisaraAvengers of Allisara Infantry

Eternal Guard

Beneath the fortress of boughs, Athel Loren is defended with blood.

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Eternal Guard

Unit Name

Eternal Guard

Main Unit Key

wh_dlc05_wef_inf_eternal_guard_0

Land Unit Key

wh_dlc05_wef_inf_eternal_guard_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

119

Number of Units

100

Hit Points

7200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_2handed_spear

├ Man Entity

wh_dlc05_wef_inf_eternal_guard_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

64

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

36

Weapon Strength

24

├ Melee Weapon

wh_dlc05_wef_asrai_spear

Base Weapon Damage

4

Armour-Piercing Weapon Damage

20

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.