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HomeHome / Total War: WARHAMMER III / The Dreadfleet Separatists / Units / Bloated Corpse
Bloated Corpse The Dreadfleet SeparatistsThe Dreadfleet Separatists Monsters & Beasts

Bloated Corpse

Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin.

A troop of zombie pirates is as macabre a sight as any Necromancer’s ghostly, rotting horde. The bodies of those brought back into existence as Unliving automatons continue to rot once they are reanimated, so necromantic admirals tend to raise crewmen from the freshest victims possible. Sometimes a corpse may have spent weeks floating in the ocean before it is raised, however, becoming swollen with noxious gases over time, its tissues seeping from rotten and tattered skin which blisters and turns to a greenish hue. In reanimating such a grotesquery to fight in their horde, a Lord essentially has a walking time bomb in their ranks, and a volatile one at that. It is far preferable to fight against such a creature at a distance, for when attacked, their tortured forms may suddenly disintegrate in a poisonous shower of decomposing internal organs and diseased fluids.

Bloated Corpse

Unit Name

Bloated Corpse

Main Unit Key

wh2_dlc11_cst_mon_bloated_corpse_0

Land Unit Key

wh2_dlc11_cst_mon_bloated_corpse_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Exploding Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

106

Number of Units

1

Hit Points

1608

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_cst_bloated_corpse

├ Man Entity

wh2_dlc11_monster_bloated_corpse_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

1600

Mass

1500

└ Man Mass

1500.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

38

└ Man Speed

38

Melee Attack

75

Melee Defence

40

Weapon Strength

450

├ Melee Weapon

wh2_dlc11_cst_bloated_corpse

Base Weapon Damage

150

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

34

Abilities

  • Gaseous Demise
    Some drowned sailors lurch from the sea swollen with noxious gases, ready to explode upon contact with enemy blades. Keep well back!
  • Noxious Disintegration
    Corpses bloated from spending too long at sea are like foul, decomposing balloons waiting to burst.
  • Exploding Unit
    This is a hidden ability that enables some flashy persistent banner VFX to indicate that a unit explodes
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.