The Red Duke“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”
The histories of Bretonnia are littered with dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!
Unit NameThe Red Duke
Main Unit Keywh_dlc05_vmp_cha_red_duke_3
Land Unit Keywh_dlc05_vmp_cha_red_duke_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost2150
├ Melee Weaponwh_main_vmp_hero_zombie_dragon
├ Melee Damage Base140
├ Melee Damage Ap380
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence44
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
├ Bonus Hit Points7428
├ Mount Entitywh_main_flying_dragon_blood
├ Mount Speed65
└ Mount Health8
Leadership (Base Morale)80
- Pestilential Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
- El Syf
The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death!
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Swarm of Flies
Flies surround this rotting creature, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
- The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.